March 2019
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Technical Debt is like Tetris
medium.com
An apt analogy deftly applied. If your stubborn CEO only reads one article on technical debt, make sure it's this one.
An apt analogy deftly applied. If your stubborn CEO only reads one article on technical debt, make sure it's this one.
"The main thing is to keep the main thing, the main thing."
We discussed this at my previous company almost every day. Our users were experts, they wanted more information on the screen at once, and they were OK with a slight learning curve if it meant higher productivity long term.
"It’s tempting to rely on menu controls in order to simplify mobile interface designs —especially on small screens. But hiding critical parts of an application behind these kinds of menus could negatively impact usage."
Product design communicates product positioning. Product design is fundamental to a product’s core value proposition. Product design enables new paths to market. Yes, yes, and yes.
Interesting take on managing new folks on your team.
Product is distribution. Ultra valuable, easily consumable resource on sales mechanics, planning, and org structure. Wish I had this 5 years ago.
This is monumental. It's telling that "fixtures like Briefings, 'The Daily' podcast, [realtime] weather and stocks are available at the top of the page." If they weren't already, the Times is now firmly a digital-first paper.
An offline-only digital magazine. Beautiful idea and remarkable execution.
I love my (many) Apple products, but Richardson’s spot on in describing their design as “ponderously serious.” Gorgeous objects, but ultra minimalist and restrained. Google’s doing great, humanist industrial design. Mi piace.
Beautiful concept for an app. "Whenever you want to focus, plant a tree. The tree will grow in the following time. The tree will be killed if you leave this app."
"There is a false dichotomy at work in modern app design: the drive is for apps to be so simple you can use them as soon as you’ve tapped the app icon, but this is taken to mean that there doesn’t need to be anything more to do in the app than what you can see when you have tapped the app icon." Yes, yes, yes.
Really interesting new UI technique from Microsoft. Tabs from multiple apps sharing the same window. This is a baby step — 'sets' should get you some additional benefit other than creating simple groupings.
Brilliant, from Intercom's phenomenal blog (I can't believe I haven't linked to it before). All working engineers, designers, and PMs would do well to take this advice to heart.
It's not 1997 anymore.
Facebook, Snapchat, et al should have full-time Product and UX teams working on this problem.
Excellent analysis. Even if you know little about the game, read this for its rejection of the common wisdom. If you know and love hockey, be sure to read all three parts.
Yes yes yes. Ask, vent, brainstorm, but do it right.
The guitar industry needs a Michael Jordan.
Great, great analysis. I love the Music and Maps apps in iOS 10. Hoping this piece inspires more designers to take a bottom-first approach to large-screen mobile design.
Speaks well to the demeanor and attitude that can help make a PM successful. The attributes Rich lists aren't necessary, but they're damn useful.
Interesting reflection on the role of CLI-like interfaces. UI discoverability is sometimes at odds with the goals of a high-skill, professional user.
UX is more than a coat of paint. See my tweets on the relationship between PM and UX for more.
Stephen Few on self-serve BI platforms. Incisive.
Beautiful, effective visualization from NYT that kindles your intuition and simplifies a pretty complex series of data. (Also one of the rare cases in which scroll-jacking works — in part because it's executed flawlessly.)
A good primer. Don't do this.
“As Munger says, '80 or 90 important models will carry about 90% of the freight in making you a worldly‑wise person.'”
Buying a copy of this for every executive and designer I work with from today on.
Great PMs (and founders) focus on the market and the problem, not on a particular solution.
Great to see more competition in UX tools, and great to see Adobe listening to customers.
Bad UX kills. Users need feedback about the effects of their actions.
Something something building taxonomies. Something something classifying hot dogs is analogous to doing good design work.
Great engineering and great products can't exist in a vacuum. If you can't sell 'em (whatever that means for your company), it doesn't matter.
Speaker notes from a talk given by Kennedy Elliott at OpenVis in April 2016. Kennedy works on the Washington Post's immensely talented Visual Journalism team.
"Too many knobs do come with a cost." A study.
Cogent, reasoned commentary from iA on icons and text labels. iOS gets this 100% right in the tab bar. Even the Material Design team is beginning to see the light on this.